Friday, September 19, 2014

CFP: Marvel Feature Films / essay collection (Nov. 15)

Call for Papers
Marvel Feature Films
edited by Robert Moses Peaslee,
Matt McEniry, and Robert G. Weiner

The recent release of Guardians of the Galaxy marks the penultimate film in the so-called second “phase” of the Marvel Cinematic Universe, a group of big-budget tentpole films that include Marvel’s The Avengers, Captain America: The Winter Solider, Thor: Dark World, Iron Man 1-3, and the Incredible Hulk. Meanwhile, other studios like Sony and Fox have had success with films based on Marvel properties such as the X-Men and Spider-Man.

Feature films and full-length television movies based on Marvel characters go back to the 1970s, however, and very little scholarship has been produced on these films. The editors of this volume seek essays that discuss Marvel feature length films, and while we will consider essays that deal with the Marvel Cinematic Universe and more recent films, we are particularly interested in those films that have not received a lot of scholarly attention (including television and animated features).  We are also interested in work dealing with films produced when certain characters were Marvel properties (like Transformers, G. I. Joe, and Conan). Please note we are not interested in television series, per se, but rather the full-length films produced from them. We are also interested in the business aspect of Marvel Films and Marvel Animation.  We will also consider essays on those unauthorized foreign films based on Marvel characters like Turkish Captain America/Spider-Man, etc.

We are particularly interested in considering essays dealing with:
Transformers (1986), G.I. Joe (1987), Howard the Duck (1986), Captain America  (1979, 1990), Inhumanoids: the Movie (1986),  Trial of the Incredible Hulk (1989), Man-Thing (2005), Ghost Rider (2007, 2011), Spider-Man: The Dragon’s Challenge (1979), Dr. Strange (1979), Generation X (1996), Power Pack (1991), Punisher (1989), Nick Fury: Agent of Shield (1998), Blade 1-3 (1998, 2002, 2004), Elektra (2005), Thor: Tales of Asgard (2011), Iron Man: Rise of Technovore (2013), Planet Hulk (2010), Fantastic Four (1994) and Next Avengers (2008).

A brief but by no means conclusive list of interesting questions to consider:

  • How has Disney’s acquisition of Marvel changed the blockbuster landscape?
  • Why were certain television or direct to video films like Captain America (1990), Captain America: Death Too Soon or Spider-Man: The Dragon’s Challenge released theatrically overseas?
  • Why did Howard the Duck fail to live up to its hype, and what are we to make of his recent reappearance in the CMU?
  • How can we think more deeply about the use of legend and myth in these films?
  • What was the production history of Transformers (1986) and how did the film eventually factor into the continuity of the Marvel comics series? 
  • Cyberpunk influences, particularly in films like Iron Man: Rise of Technovore
  • Faustian influences in the Ghost Rider films and the use of the original Ghost Rider, Carter Slade, in the first film.
  • How Daredevil and Thor were used in the Hulk television films?
  • While Blade was moderately successfully in 1998, why did it take the 2000’s X-Men to kick start the current wave of Marvel and superhero films?
  • Generation X as an example of X-film?
  • Has Marvel Animation been successful compared to DC in producing high quality animated films?
  • Planet Hulk as Greek/Roman myth?
  • Traditional vampire lore in the Blade series.
  • Spider-Man as a villain in the Turkish 3 Dev Adam, also featuring Captain America.
  • The Bollywood 'Tu Mera Superman featuring a mash-up of Superman and Spider-Woman?
  • Production history of producer Roger Corman’s ill-fated attempt at the $2 million Fantastic Four film.

Please submit a 200-500 word abstract by November 15th to Rob.weiner@ttu.edu and Matthew.mceniry@ttu.edu

Upon acceptance final essays will be due on Feb 15th.

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Thursday, March 27, 2014

Rare (?) "Superman The Movie" Tie-In Comic: Adventures of the Big Boy #266, 1979

When is a Superman comic book not a Superman comic book? Perhaps when it's Adventures of the Big Boy #266, a tie-in to the first Christopher Reeve Superman movie. I recall picking up this issue at a Marc's Big Boy restaurant on a family trip in our home state of Wisconsin. The Superman portion of this 16-page (including covers) classic is only the cover and the three-page lead story by Mari Foster with art by Big Boy-stalwart Manny Stallman. Big Boy, his friend Dolly, and Nugget the dog take a trip to a movie studio in "London, England" where they are met by Reeve, who talks about bulking up for the role. He also acts in a special flying scene with the trio, directed by Richard Donner himself, who "has directed hundreds of TV shows and movies like The Omen."

Even at age twelve, I realized that this thing was an oddity: A comic book with Superman on the cover that wasn't published by DC Comics? That never even mentioned DC Comics or included a trademark? That didn't mention that Superman was a comic-book character at all? But hey, it was a restaurant giveaway comic for little kids - what did I expect?

I recently ran across my vintage copy of this oddity when going through an old box of comics. The book boasts the world's most incomplete indicia (and it even leaves out the "the" before "Big Boy" on the cover!), so while I know that the issue was copyright 1979, I'm not sure which month it might have come out. I'm guessing early in the year, as Superman was released on December 15, 1978. Comic Vine lists the publication date as January 1, 1980, which can't be correct; and the usually authoritative Grand Comics Database is sketchy on this title and doesn't even have a listing for this issue. --Oh, wait, I see now that comicbookdb lists a cover date of June 1979. That would have given its young readers only a few weeks to enter its advertised "win a T-shirt that gives you sugarless bubblegum balls when you squeeze it" contest, deadline July 15, 1979. (I doubt that these books were dated three months in advance like newsstand comics were at the time.)

After I started to write this post, I panicked: What if there was already lots of information about this book out there somewhere? Luckily, a quick Google search yielded only a few brief mentions, plus the various database links I have in the previous paragraph, but nothing else of substance. (Even BookSteve himself hasn't seen this one!) But, who was I kidding? I'd already scanned the story, so of course I was going to post it anyway. So without further ado, here we go. Click to embiggen the images to a readable size, and "Enjoy!"



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Tuesday, October 08, 2013

An Ape of One's Own (for Phil Nutman)

This is for you, Phil.

Right now, I should be preparing my presentation on opportunities for female cartoonists in children's literature, which I was invited to give at the University of Connecticut next week. But before I can do that, I want - I need - to post an old review-essay of mine, from July 2006. It has nothing to do with comics, although it does talk a bit about animation. But if it weren't for the essay below, I'm not certain that I would be speaking at UConn next week.

Several years ago, I was going through a very rough period, and one of the side effects was that I was no longer writing. Oh, I was trying to write; but nothing would ever gel, not my words, not my thoughts. I received plenty of invitations to write. But my projects were started, sweated over, and abandoned. I had a lot of supportive people in my life, but there were hurdles over which I simply couldn't make it.

Several years before that, I and my then-wife Kate had met Phil Nutman and his then-wife Anya at Necon, and somehow we all hit it off. He was a gregarious British author (Wet Work) and journalist (Fangoria), and he was getting into film; I was a wallflower American academic. But still. Soon every year we were a foursome in the Necon min-golf tournament, and I would spend many late nights with Phil in wide-ranging conversations. He was whip-smart, razor-funny, and hyper-energetic.

In the early summer of 2006, deep into my depression, Phil contacted me about a new online magazine he was starting, Up Against the Wall: The Magazine that Takes No Prisoners. (Phil never did things in half-measures.) He asked me to review something near and dear to both our hearts: The recent 14-disc PLANET OF THE APES ULTIMATE DVD COLLECTION. We had bonded in part over our love of the Apes films, so naturally (for him) he thought of me to write a review for the first issue of his new magazine. I tried to beg off of it; I desperately wanted to write the piece, of course, but I knew that I couldn't do it. I had disappointed too many editors in the past few years, and I wasn't about to do that to Phil, too.

Phil would not let me get away with that.

I don't remember exactly which ploy of Phil's was finally the one to get me to cry "uncle" and swear that I would try, although I do remember more than a couple of emails and phone calls. Undoubtedly there was begging, there was flattery, there were promises about lord knows what now. But Phil made one thing perfectly clear: He believed in me.

This was something that all of Phil's friends knew and could never doubt: Phil believed in them. And here he was, believing in me! Again, other people did, too - I was not alone or abandoned. But Phil's belief was somehow extra-special to me at that time.

He asked for 1500 words. I began typing - hesitantly, at first, but gradually with more gusto. I was used to writing for academia, which demanded a voice which, while not exactly  cold, was nevertheless analytic and impersonal. Even my writing for The Comics Journal, a non-academic publication, had been analytic - I rarely cut loose with my own voice (whatever that was). But Phil wanted me, my passions and not just my brain. He wanted the sense of fun that permeated our conversations to come across through my writing. This was A LOT to ask of me, especially then.

But perhaps that was also the BEST time for him to have asked. He wanted 1500 words; I stopped at nearly three times that number. The writing was hard; it was excruciating; and the result was rough. But it was also fun, by god. It's peppered with jokes (or at least attempts at same) and a bit of foul language. I willed myself to be goofy in print, for once, because Phil expected that.

This review became the only substantial thing I had written in a few years. And Phil loved it, and he wanted to run the whole bloody thing. Anya copy-edited and formatted it with care, and it appeared in the very first issue of Up Against the Wall.

In a fairy tale, this would be the turning point in my life, and I would have started writing again in volume, and better than I ever had before. But as Phil himself knew well, life is no fairy tale. Writing this piece felt great, the sense of accomplishment felt wonderful; but writing was still damned difficult. And it continues to be for me, to this day. I still struggle mightily, but occasionally now there are accomplishments. However, until Phil coaxed the following review out of me, I was pretty well convinced that all of my accomplishments lay behind me. I could never thank him enough for getting me over an ENORMOUS psychological hill.

And now I never will. Phil passed away last night, at the age of 50.

His death was stupid - all deaths are, of course, but his was doubly so, because it should have been preventable. The cliche is to say that Phil was a great guy, but that he was also haunted by demons. And Phil's demons apparently arrived in bottles. That's a side of his that I never really experienced - we hadn't seen each other in a few years, and our correspondence had become spotty and... strange. These often weren't the words of the Phil I recalled so fondly. The Phil I recall is the one who cast me in a 24-hour guerrilla film, who took me shopping before cooking dinner and enthused over fresh vegetables, who got me to unlock my word-hoard when no one and nothing else could. That's the Philip Nutman I mourn tonight.

[UATW folded a couple of years after it began, and the website has long since disappeared. I rescued this essay from Archive.org, cleaning up the dead links. I started to make a few revisions, but then decided to stop. Warts and all for you, Phil.]

An Ape of One’s Own


PLANET OF THE APES: THE ULTIMATE DVD COLLECTION
Review By Gene Kannenberg, Jr.
originally published in Up Against the Wall no. 1, July/August 2006.

I was a child of the Apes.

Growing up in the late 60s / early 70s, I was just the right age to utterly buy into the hype when the PLANET OF THE APES media saturation campaigns were in full swing. I clearly remember my brother and I sitting too close to the TV every Friday night for a month at a time, all the better to absorb Channel 18's twice-yearly (at least) POTA marathons. I was enthralled by the time-travel paradoxes, the evolutionary questions, the philosophical –

Who’m I kidding? I was eight years old. I was in it for the freaking apes, man.
I could not get enough. I've lost count of how many times I saw PLANET; I found BENEATH a bit creepy, especially when the mutants "revealed their inmost selves"; ESCAPE contributed greatly to my (well-deserved) mistrust of authority; CONQUEST could claim both a fightin'-mad Roddy McDowell and another star turn by Ricardo "I love chimpanzees best of all other apes" Montalban; and BATTLE… Well, even when you’re nine years old, you can usually tell shit from Shinola. I caught most of the live-action TV series in its initial run, but I only ever managed to see a few scattered episodes of the Saturday-morning cartoon series thanks to CCD (“Confraternity of Christian Doctrine,” Catholic church’s “Sunday School on Saturday”). And I had my Mego-manufactured Cornelius action figure (doll) – not Galen, dammit; Cornelius – which, in arranged cage matches, would kick the shit out of both my Mego Batman and my Mego Mr. Spock.

So I was pretty excited to learn about PLANET OF THE APES: THE ULTIMATE DVD COLLECTION. For some unfathomable reason I’d skipped buying the earlier DVD box set, although I did manage to acquire – and enjoy the heck out of – the "35th Anniversary Widescreen Edition" double-disc set of the original PLANET. I’d also skipped on getting the TV series collection, partly because I’m cheap, but mostly because I hadn’t remembered a whole lot about it; and what I did remember wasn't all that great. (Except for watching a French-dubbed episode with my wife in Belgium about a decade ago – which was actually pretty cool; finally, the apes were speaking the language of their creator, Pierre Boulle.)

But the ULTIMATE DVD COLLECTION offers just about every APES-related film and TV appearance all in one fell, easy-to-collect swoop. In one small disc folder (the size of five CD jewel cases in a stack) you get all five original films (including the two-disc incarnation of PLANET); the complete live-action POTA television series (including one never-aired episode); and the heretofore-only-available-by-bootleg Saturday morning cartoon series RETURN TO THE PLANET OF THE APES. Oh yeah, you also get the two-disc version of Tim Burton’s stylized but brain-dead (don’t forget "soul-less"!) 2001 "re-imagining."

Best of all, the brick-o'-discs fits snugly into the back of your very own, nearly life-size bust of Caesar! But more on that anon.

Space and sanity preclude me from discussing every movie and every episode in any real detail, but I do want to offer some scattershot observations:

PLANET OF THE APES (1968): The one. The only. Heston of the Apes*. Only Chuck would be cocky enough to smoke a cigar in an oxygen-rich space capsule. Yes, his over-acting at times nearly out-Shatners Shatner – but you can forgive it, because this character’s trapped in a maaaadhouse! And he's alone. Whether you want to or not, you feel for this man; sure, he's a misanthrope, but a misanthrope on a quest for something better than the society he’s willingly left behind. Finding the Statue of Liberty at movie's end only proves to him how right he really was about that society all along – especially poignant after his heartfelt rant to Zaius that "Man was here first – and he was better than you!" And the only thing more effective than Jerry Goldsmith's staccato score in setting the film's disquieting tone is his decision to use no music at all in that final shot. Taylor's world has collapsed, but the ocean pays it no mind…

BENEATH THE PLANET OF THE APES (1970): General Ursus speaks with a religious zeal echoing that of the current [2006] President of the United States ("It is our holy duty to invade!"). But then, so do the mutant underworlders ("The Bomb is a holy weapon of peace" – "Traumatic illusion is a weapon of peace"). To be honest, watching the movie as an adult was more disturbing than when I was a child; those "mutants" were just wearing make-up, but ideas and ideologies aren’t so easily dismissed as you lie awake at night.
Other fun facts:
  • We get to enjoy not one but two future BARNEY MILLER cast members! (Gregory Sierra as “Verger” and James Gregory’s star-turn as "Ursus").
  • Don Pedro Colley must be ever-so-proud that he will be forever remembered by his character's official name as given in the credits: "Negro.”
  • My wife noticed that the hieroglyphic markings on one ape banner look suspiciously like they read "Jeb" (see "religious zeal," above).

ESCAPE FROM THE PLANET OF THE APES (1971): An ingenious way to further the franchise and disguise shrinking budgets: "We'll only use three apes and kill one of them quickly. Think of the money we'll save on make-up!" "But sir, the script calls for Dr. Milo to be killed by a gorilla – doesn't that mean four apes?” "Don't bother me with details – just rent the worst damned gorilla suit you can find!" A pity that the scene where Cornelius learns all the lyrics to "I'm My Own Great-Great-Great-Great-Great-Great-Grandpa" never made it out of the script’s third draft.


The 1973 novel adaptation, by John Jakes
CONQUEST OF THE PLANET OF THE APES (1972): This one does get dark, indeed – apart from Caesar's candy-coated, re-written and re-voiced speech at film's end. While it sort of allows us to see in Caesar a certain predisposition to nonviolence like his parents displayed, it still feels utterly tacked-on after his more-than-justifiable rage. But how, exactly, does one smallish revolt in one city allow all these primitive apes to gain intelligence and overtake the rest of the world? Wouldn't the US Army easily be able to wipe out this pocket of gorilla – guerilla – insurgents? Oh, there's a fifth movie, you say? That'll explain it all, yeah…


BATTLE FOR THE PLANET OF THE APES (1973): Nope.
OK, the film deserves a bit more than that, particularly since now we finally get the extended edition of this film – it's about 10 minutes longer than the theatrical cut. It appears that most of the extra material centers around the bomb sub-plot: The under-dwellers consider using the bomb to solve their ape-infestation problem, but cooler heads ultimately prevail. It's a nice nod to continuity with BENEATH to include this material, even if the film elements are a bit rough (especially the sound in some places). But, speaking of continuity: That Statue of Liberty – it's on the east coast, correct? And that's where BENEATH also takes place? So why is the bomb in California in BATTLE?

But even without the added scenes, there are plenty of pickable nits here. Sure, we see the apes in school, even adult apes, but how in the world did every ape gain the power of speech – not to mention at least semi-rational thought – in just a couple of decades? Particularly when so bloody many of these apes can't be bothered to keep their mouths from hanging open, looking for all the world like humans wearing poorly constructed ape masks? And why does Hollywood always feel the need to kill a child in what’s marketed as a "children’s film"?

Sigh. I had marginal hopes that the extended cut would help redeem this turkey. It’s not the worst genre movie I’ve ever seen (paging VAN HELSING, paging LXG, paging HANGAR 18, paging…), but it's a sad coda to the APES franchise.

PLANET OF THE APES – THE TELEVISION SERIES (1974): Coda, shmoda – there’s a whole lot more Live Ape goodness! Well, "goodness" often proves a relative term, here meaning simply “more.” And more and more… Roddy McDowell said that Galen, his character in the TV series, was his favorite ape role. And I can see why. While his Galen is less angry than Caesar and less coolly competent than Cornelius, he has a lot of personality, loyalty, and naivety, tempered with quick-wittedness – along with a bit of whimsy and sarcasm.

But then, who wouldn't be sarcastic when trapped in a TV series even more derivative of THE FUGITIVE than the Bixby/Ferrigno INCREDIBLE HULK? In every episode Galen and his longtime human companions, astronauts Burke and Virdon (James Naughton and Ron [aka “Uncle Jack”] Harper), would wander into a new village, or farm, or semi-destroyed ancient city, get in a jam with the local authorities and/or gorilla General Urko (Mark "Sarek" Lenard), and eventually make their escape.

The humans in the series have more in common with those in BATTLE than they do with those in the original PLANET. They have speech, they wear clothes, they form societies; but clearly, they must drink from separate water fountains than the Apes do. Television conomics of course played a factor here – more humans mean fewer ape masks – but it also opened new character and story possibilities, always vital for a weekly franchise. Unfortunately, those possibilities never really extended much beyond one-note characters and subtle-as-hurricane lessons about tolerance, acceptance and pacifism. (Not that there’s anything wrong with any of those.)

The ape appliances understandably appeared less pliable and sophisticated than did their film counterparts, but McDowell developed an amazing facility to inject life into Galen’s seemingly botoxed face, as did Lenard (Urko’s overbite helped inject a bit of character, too). Others fared less well, although Roscoe Lee Brown deserves special recognition for an outstanding performance as the governor of an oceanside fishing operation.

The series contains no extra material, apart from a couple of trailers for theatrical versions. I’d expect there has to be some more TV-related material out there; it couldn't all be included in the BEHIND THE PLANET OF THE APES documentary and supplementary materials, could it? It gives the series an incomplete feel on the DVDs; but then, the series was pretty incomplete itself, with no attempt in the last episode either to bring it to a conclusion or at least to open the door to further possibilities. Such narrative expansion would have to wait a year, until…

RETURN TO THE PLANET OF THE APES (1975): This animated series could have been great, if only 97 percent had been done differently. The flatter-than-flat voice acting appalls, the scripts meander and circle back on themselves (no mean feat, considering how little dialog they actually contain), and the animation brings new clarity to the term "limited."

But in its way, it makes for more compelling watching than the live-action series. It re-envisions characters, settings and themes from the first two films, including Cornelius and Zira; mute humans (or, as they’re referred to by everyone, ape or astronaut, “humanoid creatures”); Nova (but wearing whose dogtags?); the underworld populated by mutants; and even political intrigue between the orangutans and the gorillas, epitomized here by Dr. Zaius and General Urko. This time three astronauts land and survive: white man Bill Hudson, black man Jeff Carter (voiced by Austin Stoker, who played MacDonald in BATTLE) and white woman Judy Franklin. But in this version, the apes use technology, more in keeping with Boulle’s original novel: the screen is peppered with images of tanks, jeeps, radios, televisions and more. The apes live in large, modern cities with classical architecture, although it's unclear if they built or "inherited" these cities.
The scripts are indeed weak (he writes charitably), but nevertheless it's intriguing to watch the series' deep-structure develop as the episodes progress. Yes, unlike the live-action series, the cartoon's plot progresses as the episodes unfold. A few episodes are self-contained, but the rest need to be watched in order. Relationships change, alliances are forged, and characters leave, rejoin, or are discovered and become permanent additions to the cast. I don't recall "arcs" in cartoons from back then; hell, they weren’t even that common in live-action.

Yet let's be clear: we’re talking about a show aimed at kids – or maybe even below them – so don’t go looking for too much coherence. For example, in episode three, the under-dwelling mutants kidnap Judy, believing she is their prophesied savior, "Usa." Our male heroes attempt a rescue, but at episode’s end, Judy decides, somewhat illogically, to stay with the mutants. (Perhaps she’s afraid of the destructive beams they can shoot out of their eyes.) Bill and Jeff reluctantly agree, but it’s clear that they believe she’s making a mistake. We’re sure they’ll be back to rescue her, proper-like, in no time. But then for the next few episodes, they never even mention her! After what seems like forever, we do get to see her again, and following a battle between the mutants and the gorilla army, Judy rejoins the humans, who by now have been moved to a mountain-side location safer than their original forest life. Judy's piloting skills eventually come in handy, when the humans commandeer the only working airplane on the planet – a useful tool in many of their following skirmishes with the apes.

An even clearer indication that this is a "kiddie show" is the eventual appearance of both a flying dinosaur (from where?) and a giant, Kong-sized ape, protector of an isolated ape society high in the snowy mountains. Both are patently ridiculous, of course. But even these creatures make a subsequent reappearance in the final episode, in which Cornelius and Zira make a momentous decision: They will show Dr. Zaius and the council a book they had previously discovered, proof of an earlier human civilization. Until that point they had been too afraid of retribution; this decision marks what should be another significant turning point in the narrative. So naturally, the series then wasn’t picked up for another season.

As for the limited animation: Wow, "limited" doesn’t begin to cover it sometimes. A DePatie-Freleng production, it must have had a budget almost in the negative digits. But, to his credit, associate producer Doug Wildey often uses color and composition as fairly effective substitutes for motion. The results can be striking at times, beginning in the first episode, when all the Forbidden Zone hoo-haa (lightning, earthquakes, fire) pops up. Close-ups of the three astronauts’ faces are frozen in confusion and alarm, which could be downright comical. But Wildey uses stark, unrealistic color choices and the irregular addition of high-contrast shadows to reinforce the danger. It might be the most impressionistic Saturday-morning-kiddie-cartoon effect I've ever seen.

Of course, lest we forget, that episode also features a nearly endless sequence of the astronauts simply walking after the crash (echoing the scene from Planet). I swear, it goes on for three or four minutes, and not one word is spoken. There's no way a kid today would tolerate so much dead air – and I bet more than a few back then didn’t, either.

Then again, that silence does spare us from what surely must be some of the worst line-readings ever.  The directors must, for some ungodly reason, have determined that emotions of any kind were to be avoided at all costs.

Finally, a few random items. Giggle at the ape TV newscasters – with mustaches! Guffaw as you hear the apes actually refer to their home as "the planet of the apes"! And hey, doesn't General Urko sound a helluvalot like Fred Flintstone? Why, yes he does!


Michael + Bubbles?
PLANET OF THE APES (2001): I tried. I really tried. But I can't bring myself to care about this film or anyone in it – except, perhaps, for poor, put-upon Pericles. The movie looks pretty enough, and the actors playing simians generally do a good job of, er, aping realistic behaviors, but to what end? The original films, in their own crude way, used the apes as metaphoric tools for constructing arguments about race and class (even while reinforcing stereotypes: the dark-skinned gorillas were warlike and aggressive, the lighter-skinned chimps and orangutans were more civilized and cultured; of course, gorillas are generally peaceful plant-eaters, while chimps are pretty damned vicious). But this film seems to have nothing more to say than "Look at all the money we spent on rilly kewl make-up and effects and shit!"

At least the second disc documents the making of this monstrosity in painstaking detail. This I could get interested in, if only in a detached, "Wow, they really put a lot of work into this" way. Rick Baker and his crew worked their monkey asses off, and the results mostly looked great. (But Helena Bonham Carter’s Ari still looks too much like the later, paler Michael Jackson.) The dozens of special features here make a nice bookend with BEHIND THE PLANET OF THE APES, at least for process geeks like me. Even when I was a kid, what I enjoyed as much as the movies themselves were the short promo pieces that were shown as well. I was fascinated by the ape make-ups: the look of the final actors, to be sure, but also all of the delicate work that went into making all those appliances.

More than once, after being inspired by these mini-documentaries, I’d make detailed ape masks for my brother (he got to be an orangutan) and for myself (a chimpanzee, of course). Not having access to foam rubber or plastics of any kind, I had to make do with paper: One flat piece for the nose and the area around the eyes; an upper and a lower muzzle, each "carefully" constructed from cut, folded and taped paper; and, when I was particularly inspired, a piece of paper crayoned black to fit inside the back of the muzzle to hide our real mouths. For the manes of hair I compromised: we just wore knit winter caps which covered the whole head and left only a hole for the face. I'd then (again "carefully") apply these appliances to our faces using Scotch tape. We’d the run around the house like the monkeys we were until the tape eventually gave way, our paper muzzles swinging pitifully from our lame-o human-child faces.

But my Caesar – my beautiful, beautiful Caesar: never will his muzzle droop. The pièce de résistance of the set is, of course, the absolutely insane bust of Caesar which houses the DVDs. Whoever thought of this concept deserves a goddamn medal. "Let’s see. We’ve crammed 30+ hours of Ape-mania into an incredibly small package; how do we draw attention to it? –I’ve got it! An unwieldy, oversized ape head!" "A hairy ape head, sir?" "You betcher sweet ass, son! The hairier the better! More hair than any ape ever had in one of the movies! Bwa-ha-ha-ha…"

Yes, Caesar's got himself a serious case of helmet-head, but it only serves to draw evermore attention to this objet d’art. Unless you keep it locked away like a crazy relative, your houseguests will never fail to find Caesar, to fawn over him, to want to make him their own. Is it his subtly pre-lapsarian smile? Is it his piercing brown eyes, eyes which – like only the highest-quality representations of Christ – seem to follow you wherever you move? Is it the fact that you can operate the zippers on his green canvas uniform?

For whatever reason, this bust of Caesar – or, as my editor prefers, this fucking ape head – trumps any complaints an ape-o-phile might levy against THE ULTIMATE DVD COLLECTION. "Where are the essays about the films?" you might sneer. "Why does the too-thin booklet waste space by listing only credits, when imdb does it so much more efficiently and completely? Where are the film-specific extra features for any film not titled PLANET OF THE APES? Where's the 'bonus' CD-Rom disc that shipped with Burton's film? Where, oh where are the brushes, combs and pomades mighty Caesar’s luxurious mane surely will require for his inevitable hot date with Just Play Barbie Deluxe Styling Head?"

As if in answer, Caesar beckons, his barely off-center, slightly tilted gaze as reassuring as the sunrise over any non-Forbidden Zone landscape. "Yes, mighty Caesar," you reply. "You are my leader. Wherever you take me, I shall follow. And when I reach the end, the horrible, horrible Marky-Mark end, I need only flip back to disc one-of-fourteen to begin my journey anew. And you always shall be at my side. Or on my mantel. Or on my cocktail table. Or next to my home entertainment system."

So say you. So say we all. 

Twentieth Century Fox Home Entertainment, 2006. 14 DVD discs; one ape head. $179.98 [originally; purchase used copies here]. Limited to 10,000 units.
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* In the original version of this essay, these words linked to a video that re-imagined PLANET OF THE APES as an episode of THE TWILIGHT ZONE. Fox has apparently issued takedown orders on every copy on the Internet now, except for one version the last 1/3 of the "episode," still available at this link.
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Please click here to find your local chapter of Alcoholics Anonymous, for you or for someone you care about.

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Sunday, November 25, 2012

CFP: Indigenous 'Deep' Space: Indigenous Absence and Presence in Sci-Fi and Comics (Dec 2; Feb 13-16)

Call for Papers:
Indigenous 'Deep' Space:
Indigenous Absence and Presence
in Sci-Fi and Comics
Native/Indigenous Studies Area
Southwest/Texas Popular & American Culture Association
nativestudiespca@gmail.com




Southwest/Texas Popular & American Culture Association's 34th Annual Conference in Albuquerque, NM

Submit abstracts to: http://conference2013.swtxpca.org/

***DEADLINE Extended to December 2, 2012***


Paper proposals are now being accepted for a panel dedicated to the absence and presence of Indigenous characters and cultures in popular sci-fi and comics. From Star Trek Voyager's Chakotay to the X-Men's Danielle Moonstar, sci-fi and comic genres have capitalized on the Indigenous landscape for characters and cultures. This panel asks presenters to examine and discuss the absence and presence of Indigenous characters and cultures in these popular genres.

Listed below are some suggestions for possible presentations but topics not included here are welcomed and encouraged:
  • Indigenous writers of sci-fi and speculative fiction genres
  • Indigenous cultures in space (issues of colonization that mirror Indigenous histories in sci-fi deep space settings)
  • Blue Corn Comics
  • Indigenous/Native American descended characters in sci-fi
  • Indigenous/Native American descended characters in comic and graphic novels
  • Specific sci-fi T.V. shows and webisodes incorporating Indigenous cultures and characters (episodes of Stargate, Angel, Buffy, Star Trek, etc.)
  • Online comics
  • History of Indigenous characters in sci-fi or comics
Inquiries regarding this area may be sent to Brian Hudson and Margaret Vaughan at *nativestudiespca@gmail.com*

Please forward this information to people who would be interested in participating.

Follow us on Facebook: www.facebook.com/nativeswtxpca and Twitter @nativeswtxpca

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Monday, September 24, 2012

CFP: Science Fiction Media (Oct. 5; Apr. 10-14)

Note the explicit suggestion of "SF Comics and Manga"...

Call for Papers
April 10-14, 2013

Riverside, CA
Science Fiction Media

This conference—cosponsored by the Eaton Collection of Science Fiction and Fantasy (UC Riverside) and the Science Fiction Research Association—will examine science fiction in multiple media. The past several decades have witnessed an explosion in SF texts across the media landscape, from film and TV to comics and digital games. We are interested in papers that explore SF as a multimedia phenomenon, whether focusing on popular mass media, such as Hollywood blockbusters, or on niche and subcultural forms of expression, such as MUDs and vidding. We invite paper and panel proposals that focus on all forms of SF, including prose fiction, and that address (but are not limited to) the following topics:

  • Mainstream Hollywood vs. Global SF Cinema
  • SF Comics and Manga
  • SF Anime and Animation
  • SF on the Internet and the World Wide Web
  • Multimedia “dispersed” SF narratives
  • Fandom, Cosplay, Mashups, and Remixing
  • Broadcast and Cable SF Television
  • SF Videogames
  • World’s Fairs, Theme Parks, and other “Material” SF Media
  • Short-form SF film
  • Afrofuturism
  • SF and/in Music
  • SF Idiom and Imagery in Advertising
  • Webisodes and TV Games
  • SF Art and Illustration
Abstracts of 500 words (for papers of 20-minutes in length) should be submitted by October 5, 2012. We also welcome panel proposals gathering three papers on a cohesive topic. 

Send electronic submissions to conference co-chair Melissa Conway at <Melissa.Conway@ucr.edu<mailto:Conway@Melissa.Conway@ucr.edu>> with the subject heading: EATON/SFRA CONFERENCE PROPOSAL. Please include a brief bio with your abstract and indicate whether your presentation would require A/V.

To insure that your proposal will receive consideration, please follow these instructions carefully:
  1. Send your proposal in a separate WORD file. Proposals pasted into e-mail windows will be returned to the sender for resubmission. The file should be saved  as follows: Last name, first initial. 2013  (e.g, Doe, J. 2013).
  2. Include your name and e-mail in the top left-hand corner of your WORD file.  The organizers need this information to correspond with you.
  3. Send your 100-word biographical statemen as a separate WORD file.  Save the file as" Doe, J. BIO."
  4. Use the subject line: Eaton/SFRA Conference Proposal. This helps the organizers to sort and search for proposals. Files without this subject line may be overlooked inadvertently.
For more information on the conference, including travel and accommodations, see http://eatonconference.ucr.edu/ 

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Monday, September 03, 2012

CFP: Superhero Synergies: Genre in the Age of Digital Convergence (collection; Nov. 1)

Call for Papers: Collection of Essays
"Superhero Synergies:
Genre in the Age of Digital Convergence"
Edited by
James Gilmore (UCLA) and Matthias Stork (UCLA)
Publisher: Scarecrow Press

Since the late 1990s, the proliferation of digital media has opened up a seemingly infinite horizon of narrative possibilities in transmedia storytelling. Traditional ideas about the look and the texture of cinema, television, and comics have equally undergone striking revision in the age of digital convergence. New technologies--including 3-D, video on-demand, and electronic tablets--change the ways we think about media production, aesthetics, and consumption. Digital media have made popular culture a malleable entity to be modified continuously. As a result, popular media do not exist in isolation, but converge into complex multidimensional objects. The Internet further relays this multidimensionality via discussion forums, fan fiction, and video-based criticism.

Nowhere has this phenomenon been more persistent, more creative, or sparked more discussion than in the superhero genre. While the genre is home to many of the most financially successful films of the last 15 years, it has also developed life in video games, digital comics, Internet criticism, video essays, novelizations, television programs, and other forms of media. These media may speak to each other--as in a video game based on the film The Avengers which is, in turn, based on a series of Marvel comic books--or incorporate and critique forms of media--as when the television series Heroes consciously employs comic book aesthetics as a central narrative component. The superhero genre thus forms an ideal lynchpin to examine the contemporary landscape of popular media convergence.

The goal of this anthology is to explore the intricate relationship between superheroes and digital media in an era of convergence. Specifically, we encourage contributors to consider analytical, research-driven, and theoretical work that tackles the problems and possibilities of convergence culture as it relates to the experience and study of superheroes in the contemporary world of digital media. While the anthology incorporates a theoretical dimension, we predominantly seek submissions that emphasize the experience of superheroes and analysis of superhero images in this expanding and converging digital landscape.

Topics may include but are not limited to:
  • How do conceptions of “genre” and “narrative” change amidst the interaction of multiple digital media forms?
  • Adaptation: How might superhero texts accent themselves as acts of adaptation? How do digital media and transmedia storytelling transform the notion of fidelity?
  • Reception study: What opportunities do digital media present for spectators to interact with each other and the media texts, and what are the scope and shape of those fandom culture interactions (i.e. avatar creation, fan fiction, video essay criticism)?
  • Textual/aesthetic analysis: How do the texts themselves--comics, films, video games, etc.--employ digital media and technology? In what ways do their aesthetics and structures communicate a converging digital landscape?
  • Cultural studies: How do digital media inform the discourse of socio-cultural issues within the genre, its texts, and their reception? How might digital media convergence foster a more complex discourse of these social, cultural, or political issues central to the genre--or do they?
  • Marketing aesthetics: How do the advertising strategies for individual texts take advantage of an array of new media technologies?
  • Film criticism: How does contemporary criticism use digital media technology to analyze and chronicle the development of the superhero genre?
  • Gender analysis: How are male and female bodies figured in the superhero genre, and how have those representations changed over time and across different forms of media?
Interested writers should submit a proposal of approximately 400-600 words. Each proposal should clearly state 1) the research question and/or theoretical goals of the essay, 2) the essay’s relationship to the anthology’s core issues, and 3) a potential bibliography. Please also include a brief CV. Accepted essays should plan to be approximately 6,000-7,000 words.

Deadline for proposals: November 1, 2012

Please send proposals to both contact e-mails:
Publication timetable:
  • November 1, 2012 – Deadline for Proposals
  • December 15, 2012 – Notification of Acceptance Decisions
  • April 15, 2013 – Chapter Drafts Due
  • July 15, 2013 – Chapter Revisions Due
  • August 30, 2013 – Final Revisions Due
Acceptance will be contingent upon the contributors' ability to meet these deadlines, and to deliver professional-quality work.

If you have any questions, please contact the editors.

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Saturday, September 10, 2011

CFP: Masculinity in Superhero Comic Books and Films (NeMLA) (Sept. 30; Mar. 15-18)


CFP:
Masculinity in
Superhero Comic Books and Films
Northeast Modern Language Association (NeMLA)
March 15 to 18, 2012
Rochester, NY
Deadline:  September 30, 2011

With comic books becoming more mainstream, thanks to numerous summer blockbuster films focusing on superheroes—2011 bringing audiences Super, Thor, The Green Hornet, Captain America, X-Men: First Class, and Green Lantern—this session welcomes all papers looking at ongoing portrayals of masculinity in works about superheroes.  Submissions may focus the adherence or the subversion of masculine archetypes in superhero comic books, graphic novels, films, plays, video games, and other works in popular culture.  Submit 250- to 500-word proposals to Derek McGrath (derek.mcgrath@stonybrook.edu).

Please include with your abstract the following:  Name, affiliation, email address, and A/V requirements if any ($10 handling fee with registration).

Interested participants may submit abstracts to more than one NeMLA session; however, panelists may only present one paper (panel or seminar).  Convention participants may present a paper at a panel and also present at a creative session or participate in a roundtable.   For more information, visit the NEMLA online at http://www.nemla.org/convention/2012/cfp.html.

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Friday, May 28, 2010

CFP - For Love of the Fandom (June 1; Nov. 11-14)

Note the imminent deadline.

Call for Papers
“For Love of the Fans:
Fandom, Comics and Film Adaptations”
2010 Film & History Conference:
Representations of Love in Film and Television
November 11-14, 2010
Hyatt Regency Milwaukee
Final Deadline: June 1, 2010

AREA: For Love of the Fans: Fandom, Comics and Adaptations

Since comic books began featuring letters to the editor in each issue, fan culture has been a pivotal and clear presence in comics.  This presence and investment became even more potent as fandom culture began to reside in physical settings such as comic book shops and conventions.  Fandom culture has become more present and powerful in the Internet age and while they were once solely the butt-end of jokes, they now garner the attention of producers, directors, and writers.  Their love and investment in comics are now considered important by creators in generating promotion and excitement for films.  Unlike the previous 50 years of comic adaptations, the last 20 years have seen significant efforts by producers to tie into fan expectations from as far back as the X-Men and Batman cartoon series of the 1990s up through the latest superhero-blockbuster. 

This area welcomes multiple papers and panels that consider the following questions about comic fandom and television/film adaptation as well as additional topics in this vein:
  • How have studios used the fanbase to encourage or promote comic adaptations such as Watchmen?
  • In what ways have studios and directors relied on the fanbase to determine the direction of sequels or future seasons with regards to plot, villains, and character development in such franchises as X-Men, Spider-Man, Batman, Superman (including Smallville), Fantastic Four and the like?
  • What roles have the fans played in comic-film reboots such as Batman, Superman, the Incredible Hulk, the Punisher, and the supposedly forthcoming reboot of Fantastic Four franchise?
  • Does the role of same-universe strategies being explored by Marvel Comics with its release of Iron Man and the reboot of Incredible Hulk operate as a means to attracting fans?
  • In what ways have comic forums, such as Wizard Magazine or Comic Book Resources played in influencing the casting of particular actors and actresses for certain roles?
  • What’s to be made of the increasing and dominant presence of film studios at “comic events” such as San Diego’s ComicCon?
  • What role do famous fans (Kevin Smith, Nicholas Cage, et al) have in the construction of or success of comic book adaptations? 
  • How do films target “in-crowd” moments for fans such as Stan Lee cameos in Marvel films or self-reflective comments about comics and superheroes by superhero films?
  • How has film and television represented comic fandom from the Simpsons’ Comic Book Guy to movies such as Fanboys, Comic Book Villains, and Chasing Amy or Jay and Silent Bob Strike Back?
Please send your 200-word proposal by e-mail to the area chair:

Lance Eaton, Area Chair
Emerson College
Institute for Liberal Arts and Interdisciplinary Studies
120 Boylston St.
Boston, MA  02116
Email: Lance_Eaton@emerson.edu (email submissions preferred)

Panel proposals for up to four presenters are also welcome, but each presenter must submit his or her own paper proposal. For updates and registration information about the upcoming meeting, see the Film & History website (www.uwosh.edu/filmandhistory).

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Monday, September 21, 2009

CFP: For Love of the Fans: Fandom, Comics and Film Adaptations (Nov. 1; Nov. 11-14, 2010)

Call for Papers
For Love of the Fans:
Fandom, Comics and Film Adaptations

2010 Film & History Conference:
Representations of Love in Film and
Television

November 11-14, 2010
Hyatt Regency Milwaukee

www.uwosh.edu/filmandhistory
Second Round Deadline: November 1, 2009


AREA: For Love of the Fans: Fandom, Comics and Adaptations

Since comic books began featuring letters to the editor in each issue, fan culture has been a pivotal and clear presence in comics. This presence and investment became even more potent as fandom culture began to reside in physical settings such as comic book shops and conventions. Fandom culture has become more present and powerful in the Internet age and while they were once solely the butt-end of jokes, they now garner the attention of producers, directors, and writers. Their love and investment in comics are now considered important by creators in generating promotion and excitement for films. Unlike the previous 50 years of comic adaptations, the last 20 years have seen significant efforts by producers to tie into fan expectations from as far back as the X-Men and Batman cartoon series of the 1990s up through the latest superhero-blockbuster.

This area welcomes multiple papers and panels that consider the following questions about comic fandom and television/film adaptation as well as additional topics in this vein:
  • How have studios used the fanbase to encourage or promote comic adaptations such as Watchmen?
  • In what ways have studios and directors relied on the fanbase to determine the direction of sequels or future seasons with regards to plot, villains, and character development in such franchises as X-Men, Spider-Man, Batman, Superman (including Smallville), Fantastic Four and the like?
  • What roles have the fans played in comic-film reboots such as Batman, Superman, the Incredible Hulk, the Punisher, and the supposedly forthcoming reboot of Fantastic Four franchise?
  • Does the role of same-universe strategies being explored by Marvel Comics with its release of Iron Man and the reboot of Incredible Hulk operate as a means to attracting fans?
  • In what ways have comic forums, such as Wizard Magazine or Comic Book Resources played in influencing the casting of particular actors and actresses for certain roles?
  • What’s to be made of the increasing and dominant presence of film studios at “comic events” such as San Diego’s ComicCon?
  • What role do famous fans (Kevin Smith, Nicholas Cage, et al) have in the construction of or success of comic book adaptations?
  • How do films target “in-crowd” moments for fans such as Stan Lee cameos in Marvel films or self-reflective comments about comics and superheroes by superhero films?
  • How has film and television represented comic fandom from the Simpsons’ Comic Book Guy to movies such as Fanboys, Comic Book Villains, and Chasing Amy or Jay and Silent Bob Strike Back?
Please send your 200-word proposal via e-mail by November 1 to the area chair:

Lance Eaton, Area Chair
Emerson College
Institute for Liberal Arts and Interdisciplinary Studies
120 Boylston St.
Boston, MA 02116
Email: Lance_Eaton@emerson.edu (email submissions preferred)

Panel proposals for up to four presenters are also welcome, but each presenter must submit his or her own paper proposal. For updates and registration information about the upcoming meeting, see the Film & History website: www.uwosh.edu/filmandhistory

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Monday, September 07, 2009

CFP: Love and Sex in the Films and Graphic Novels of Alan Moore (11/1/09; 11/11-14/10)

Thanks to Charles Hatfield for the tip!

Call for Papers
Love and Sex in
the Films and Graphic Novels
of Alan Moore

2010 Film & History Conference:
Representations of Love in Film and Television

November 11-14, 2010
Hyatt Regency Milwaukee
www.uwosh.edu/filmandhistory
Second Round Deadline: November 1, 2009

Alan Moore has a love-hate relationship with the film industry, yet films based on his work proliferate: From Hell (2001), V for Vendetta (2005), The League of Extraordinary Gentlemen (2003), and Watchmen (2009). Sex and (possibly) love abound in Moore's novels and in the films grounded, to some extent, in his writing. In V for Vendetta, Moore juxtaposes the love of the computerized state with the more transient love of men and women. In V for Vendetta, The League of Extraordinary Gentlemen, and Watchmen, he poses difficult questions about the nature of (super)heroic love for others, and for democracy, nation, and empire. Throughout his work, Moore is attuned to issues of representation, and to how representation demarcates the reality of those who are "loved."

Moore may be the exemplary postmodern graphic novelist, and "his" films are well worth considering for what they say about our particular historical moment, and in *this* particular moment, what they say about various manifestations of love.

This area is open to any paper or panel proposal which examines the representation of love, sex, and ethical relations in any work influenced by, or authored by Moore. Possible topics might include:
  • Anarchy as love
  • Love, sex, and postcoloniality
  • Victorian love
  • Postmodern pastiche as a form of love-making
  • Love in (loving) the state--fascist love
  • Love and the body
  • Love in adaptation
  • Representing love in film versus sequential art
  • Representation and the limits of love
  • Loving one another: Thomas Pynchon and Alan Moore
  • Freedom as love
  • God and (as?) love
  • Exposure as love
  • Inoperative communities and love
Please send your 200-word proposal by email to the area chair:

Todd Comer, Area Chair
Defiance College
701 North Clinton Street
Defiance OH 43512
Email: tcomer@defiance.edu (email submissions preferred)

Panel proposals for up to four presenters are also welcome, but each presenter must submit his or her own paper proposal. For updates and registration information about the upcoming meeting, see the Film & History website (www.uwosh.edu/filmandhistory).

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Wednesday, August 19, 2009

Papercraft Tintin

Here's a cute, super-deformed-style papercraft version of Tintin to build and display. I haven't found a Milou/Snowy yet; but with Steven Spielberg's new Tintin film scheduled for 2010 (or 2011 - I've seen both years mentioned), I predict we'll be seeing more and more Tintin-related fan productions like this as the film's release approaches.

Here's what the finished model looks like:
Link & image credit: Paper Toy Tintin (via The Tintin Blog via Super Punch). Be sure to download the large version.
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Also: There are lots of other comics-related paper projects out there, especially at Christopher Beaumont's Cubecraft, which features characters like Wolverine, The Tick, Scott Pilgrim & company, Hellboy, and even Spider Jerusalem(!). Anime and videogames - even literature - often inspire more complicated designs.
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Note: Tintin is Copyright © Hergé / Moulinsart 2009. The Tintin papercraft model was released under a Creative Commons Attribution-Noncommercial-Share Alike 2.0 Generic license.

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Thursday, March 05, 2009

"So, What's the Big Deal about WATCHMEN?"

Several months ago, a friend asked me about WATCHMEN. She'd read the graphic novel and liked it, but she wasn't utterly blown away like she thought she'd be, and she wanted to know what I thought about the book. I sat down to "write a quick email" in reply, and I came up for breath a little shy of 1000 words later.

I've been wanting to polish this up into a "proper" essay, replete with links and images a-plenty; but alas, I am not possessed of Doctor Manhattan's unique way with time. So I've decided to just "go wild" and post a plain vanilla, barely-polished version of that original email. Will it veer off topic? Yes. Are its ideas under-developed? Of course. Are all of its ideas original? No, but I only steal from the best. Does it just peter-out at the end? Aye. Will its unfinished state embarrass me? Heck no. Do I want to say more about all of this? You bet. And I hope to, right here, eventually. Until then, I give you, off the top of my balding, decidedly un-Moore-like head...

"So, What's the Big Deal
about WATCHMEN?"

Actually, I can understand this point of view. The hype -- the hagiographical zeal -- that surrounds Watchmen can't help but set up nigh-impossibly high expectations for new readers today. But...

Part of the situation is that when Watchmen appeared, 22-ish years ago, nothing quite like it had been done before. Since then, people have ripped it off -- er, paid it homage -- a zillion times. Plus, the type of psychological nuances that Watchmen contains are lots more common today, or at least the attempt is. So characterization-wise, it can't help but seem somewhat less amazing now than it was back in the day. Plus, lots of comics today try to envision "what effect superheroes would have on the 'real' world." Again, when Watchmen came out this sort of thing practically didn't exist.

But there are two other parts which, to me, make Watchmen still stand out.

I'm a form / process geek, and formally Watchmen kicks freakin' ass. Page design, cover design, series design, panel arrangement, transitions, narrative / thematic cross-cutting -- all this stuff is still done with more precision, care, and effect than any Watchmen -wannabes ever accomplished. Because Alan Moore is a genius when it comes to stuff like this - most of that formal stuff is in his script, although Gibbons contributes enormously. Check out the "Fearful Symmetry" chapter. Look at the first page and the last page, then the second page and the penultimate page, etc.... The layouts mirror each other, and the narrative and themes do a bit, as well, page vs. page, panel vs. panel.

It's stuff like this that you can do in comics but you can't do in any other medium in the same way.

The other biggie is that plot is so not the totality of Watchmen. In fact, I find it practically secondary to the larger experience. (I think Moore did too - viz. the admittedly derivative SF ending.) For me, it's the fact that Watchmen creates an entire world, a mythology, a history, all in 12 chapters. It gives you a narrative density that "regular" superhero comics might begin to approach after a decade or three.

It helps, of course, that most of the characters are analogues of previous heroes. On one level they're extremely thinly veiled analogues to heroes from Charlton comics; but on a deeper level, they resonate with lots of (super)hero archetypes (just as the Charlton heroes do). The Comedian is sort of Captain America and the Punisher at the same time; Nightowl is Batman-ish; Silk Spectre is like Phantom Lady or numerous other "good girl" super heroines of the 40s; Rorschach is a "dark avenger," but with the moral compass of Ayn Rand; etc.

But most important, for me, is all the extra material at the end of each chapter. There's where you learn about history and world cultural development and politics and so much else about this world: information that opens up the story so that it's not just a superhero / whodunit / mad scientist story. If you just read the comics narrative without the back-up material, you'll get a very good superhero story, excellently presented, sure. But without the extra material, I'm convinced that today we wouldn't be talking about Watchmen as much more than a "Yeah, that was a pretty interesting" book.

It's these latter qualities that make me believe that pretty much any Watchmen adaptation will fall far short of what the original is all about. I've always said that pretty much the only way I could conceive of an adaptation working would be to make it a TV miniseries, or maybe a series of DVDs. Each episode would have a regular narrative section, but then rounding out the hour (or appearing as bonus dvd features) would be things like documentaries, news programs, talk shows, etc.: TV-type things that expand the world just like the print-type things that expand the world in the book. You can try to do some of this type of stuff in one movie with flashbacks, montages, etc., but there's no way that you could get an analogous depth and the breadth of that world in even a 3-hour movie.

Of course, I can't think of a single film adaptation of a novel that manages to convey completely the richness of its source material. Or a comics adaptation of a film, or a book. Or a book of a comic. You get the idea. Anyone who expects an adaptation to "live up to" the original -- to include everything, in exactly the same way, with exactly the same weight and emphasis -- is playing a sucker's game. No adaptation into another medium can ever be 100% faithful to its source; it's physically, aesthetically, impossible. Nor is it wise. Film has its strengths and weaknesses, as does prose, as does poetry, as does theater, as does comics.

I don't expect that Watchmen the film will reduplicate the experience of reading the Watchmen the comic. From all the hype, I know that it at least will mimic the "look" of the comic as much as it possibly can. (Except for the heroes' costumes. Most of them should look dumpier -- but movie audiences wouldn't stand for that. Or maybe that should read "movie executives.") I would like to see a film that treats its source intelligently (not just reverently) and utilizes all the tools of cinema in ways as innovative as Moore & Gibbons did the tools of comics. I doubt that could happen, though, no matter the passion of the people behind and in front of the camera. If it were too avant-garde, I doubt any major studio would have allowed it through to completion, not with so much $$$$ riding on it.

But we'll see – Friday night, I expect...

Image Credit: Milhouse knows the score. Screen-grab from The Simpsons.

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Sunday, January 18, 2009

CFP: Adapting Children's Texts (4/15/09; SAMLA, 11/6/09-11/8/09)

South Atlantic Modern Language Association Conference
Children's Literature Discussion Circle Panel 2009

Adapting Children's Texts

Adapted texts saturate children's culture - lining toy stores, pervading book shelves, filling television time slots, and permeating Internet websites. With so many children's texts either crossing cultural divides, or becoming multimedia franchises, adaptation seems to go beyond the discussions of fidelity. This panel seeks scholarship on the various ways of approaching adapted texts in Children's and Adolescent Literature other than questions of fidelity to an original.

Whether it involves print to screen, or television to picture book, we seek submissions that examine a wide range of adaptation topics such as adaptation across culture, textual infidelities in adaptation, and adaptation across media. Any critical/theoretical approach is welcome.

Please email one-page abstracts or eight-page papers or any questions to Cathlena Martin at camartin [at] samford.edu. The deadline for this call is April 15, 2009.

The South Atlantic Modern Language Association Conference (SAMLA) will be held November 6-8, 2009 in Atlanta, Georgia, at the Renaissance Atlanta Hotel Downtown. More information regarding the conference will be posted shortly at http://samla.gsu.edu/index.htm

Chair 2009: Cathlena Martin
Affiliation: Samford University
Email: camartin [at] samford.edu

Secretary 2009: Amberyl Malkovich
Affiliation: Concord University
Email: amalkovich [at] concord.edu

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Tuesday, July 25, 2006

Superman Returns... to Beijing

Last month I was interviewed by a reporter from That's Beijing, the city's English-language magazine, for an article concerning the new film Superman Returns. The reporter was particularly interested in addressing potential reasons why superheroes are primarily an American phenomenon. The article's now online at the magazine's website, as well as via CRIENGLISH.com.

It's an interesting article, in that it provides some culturally "outsider" views of the superhero genre. And apart from speaking to me and to various Beijing residents, the reporter also spoke with long-time pal Pete Coogan, co-chair of the Comic Arts Conference and author of the brand-new book Superhero: The Secret Origin of a Genre. I've not seen a copy of Pete's book yet, but once I do I'll review it here.

My interview for the article was conducted via email, and I'll post my off-the-cuff ruminations soon.

This illustration ran with the original That's Beijing article.

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